Turn Profiles: The Shape of Your Game Plan
The scorer breaks your deck's performance into turn windows — Turn 1, Turns 2–3, Turns 4–5, and Turns 6–7. Each window shows expected units on board, total attack power, HP coverage, repair output, card draw, breach pressure, and more.
An aggro deck should peak hard in Turns 2–3 and start fading by Turn 6. A control deck will look weak early and build steadily. If your deck peaks on Turn 4 but goes flat at Turn 5, that's a problem the scorer will surface before your opponent does.
If your Turns 6–7 profile looks identical to your Turns 2–3 profile, your deck doesn't have a late game — it just has more of the same mid game.
Coming next: head-to-head deck comparison — run two decks against each other and see which one wins on paper before you sleeve up.